I don t really want to switch back to a six button layout as i m very used to having assists on the far right now.
Dragon ball fighterz fightstick layout.
This article showcases the dragon ball fighterz controls so that you have a basic grasp of how the game plays and if you want to play with a.
A1 l m h.
Fighterz in japanese arcade layout.
A2 s dragon rush dash.
Fully mod capable constructions allow users to customize the arcade stick to suit any playstyle.
L m h a1.
For dragon ball fighterz on the playstation 4 a gamefaqs message board topic titled your stick layout.
I m not used to all of the fg nomenclature.
So i don t know what the stuff you righted is except for assists but for me and i do.
Might not be much considering you dash with f f instead of l m.
It feels weird using the buttom row so much after years of the blazblue style.
Think of a fight stick.
With dragon ball fighterz now in the hands of a few lucky players who got into the limited play sessions this weekend we thought it would be a good opportunity to cover the controls for the game.
Depends on what you can do with two button inputs.
Probably gonna use a pope select like layout again.
But at the very least the midrange options offer a better layout and a size weight ratio that people usually like.
Bought this around 6 months ago just for fighterz although i did play sf4 sfxtk etc.
Along with other perks like easy access to the underside for overall customization.
Back a while ago.
For dragon ball fighterz on the playstation 4 a gamefaqs message board topic titled ideal fightstick setup.
Dragon rush and super dash buttons are not necessary since you can perform those with the main action buttons so they are in the less accessible position.
Probably end up looking something like this.